AI Insights · Timothy · October 2021
Top 5 Co-op Games on Android in Ireland: Q3 2021 Performance
In Q3 2021, co-op games like Roblox and Among Us saw varied performance in Ireland, with metrics showing fluctuations in downloads, revenue, and active users.
In the third quarter of 2021, co-op games on the Android platform in Ireland displayed diverse performance trends in weekly downloads, revenue, and active users. Here’s a detailed overview of the top five co-op games during this period, based on data from Sensor Tower.
Roblox saw a notable increase in weekly revenue, starting at approximately $25K and peaking at around $42.7K in the week of September 20. Weekly downloads fluctuated but reached a high of 3K in mid-August. The game maintained a robust active user base, with numbers hovering around 170K to 190K throughout the quarter.
Among Us experienced a decline in weekly revenue, dropping from $150 to around $60 by mid-September, with a slight rebound to $93 by the end of the quarter. Downloads varied, peaking at about 2.5K in mid-August. Active users saw a decrease from over 9K at the start of the quarter to around 4.2K by the end of September.
PK XD: Fun, friends & games showed a steady increase in weekly revenue, starting at $605 and peaking at $871 in mid-September. Weekly downloads saw a high of 2.3K in the week of September 13. Active user trends were positive, with numbers growing from around 10.8K to over 13K by mid-September.
Evony: The King's Return had fluctuating weekly revenue, starting at $8.2K and ending the quarter at approximately $8.4K. Downloads saw a peak of 2.3K in mid-July but dropped to around 600 by the end of September. Active users peaked at nearly 6K in late July and then stabilized around 3.5K towards the end of the quarter.
Pokémon GO displayed strong weekly revenue, peaking at around $19K in mid-July before gradually declining to $5.8K by the end of September. Downloads were relatively stable, peaking at 1.5K in mid-July. The game maintained a solid active user base, staying above 66K throughout the quarter and peaking at over 83K in mid-July.
These insights come from Sensor Tower, where more detailed analytics are available for those interested in the mobile gaming market.